8 bit klubben (DK)

8bit klubben covers a wide array of areas: hacking, cracking, chiptunes, circuit bending, 8bit art and installations, even 8bit politics.

We represent an approach to technology which is user driven, anarchistic, creative and potent. We urge people to work creatively with technology, to make works which inspire or empower the user to take control over their own relation to technology. Ideally works that challenge the user to redefine their relation to technology, into a more fruitful and creative one. 


For Alt_Cph 14:

8bitklubben has invited international renowned musicians Trey Frey and Bitshifter for an evening of dancing and fun at Fabrikken on Saturday sept. 6th. On Friday sept. 5th. they will present the documentary Europe in 8 Bits at Cinemateket in Copenhagen. 


Learn more:

Andy Gracie (UK)

Keynote at seminar: "In this presentation, I will attempt to negotiate the terrain between the concept of the master artist, the phenomenon of the hobbyist, the burgeoning of the maker scene and the social, political and cultural ramifications of the practice of science outside of authorised institutions."


How do we begin to describe the topography of the relationships between hobbyism, DIY and the growing networks of independent cultural laboratories? The artist is an entity that has always capitalised on any new technology and methodology that becomes available as a means for creative expression and science has, since historical times, offered much in this sense. Likewise there have always been true independent spirits, those for whom the boundary between art and science has always been blurred. However, recently we have begun to witness an accelerated shift in the relationships between scientists and artists and new strategies are emerging for interdisciplinary practice. More and more are choosing to retreat from the complex negotiations of institutional art-science collaborations and 'go it alone', to find their own modes of practice and to pursue their own artistic agendas.


We must examine the terminology which we use to describe these emerging and shifting fields and activities. As the practice becomes more sophisticated and the practitioners more capable, and more integrated across knowledge areas, there is a need and a responsibility to develop new ways in which to discuss and document what is occurring and how we regard its impact and consequences.


Having prepared this background I will go on to discuss how my own artistic projects and collaborative initiatives are located within this framework, and how some of these approaches serve to further question and develop the model within which they exist. Is this the basic punk ideology of operating outside of the mainstream or are we witnessing a new paradigm where the democratisation of knowledge and easy access to tools provides the means to truly operate as an independent practitioner?

Art Laboratory Berlin (DE)

The prize winning project space Art Laboratory Berlin was founded in Autumn 2006 by an international team of art historians and artists. As a non-commercial art space, Art Laboratory Berlin was established as a platform for inter-disciplinary exhibition projects in an international context. Our main focus is the presentation of contemporary art in relation to other artistic and scholarly fields (e.g. the exhibition series Art & Music, Art & Text, Art & Science, Art & Law).

In 2011/12 Art Laboratory Berlin presented a series of exhibitions, performances and talks, Time and Technology, which took as its theme the effects of the latest technology on our perception of time, and places this in the context of international artistic production. The technological developments of the last 25 years have considerably changed the way we live, work and communicate. How have these changes effected our sense(s) of time?

At Alt_Cph 14

From Autumn 2012 to Summer 2013 Art Laboratory Berlin presented a series of four exhibitions on the theme of Synaesthesia along with the inter-disciplinary conference Synaesthesia. Discussing a Phenomenon in the Arts, Humanities and (Neuro-)Science in July 2013. Art Laboratory will show work created by Ditte Lyngkær Pedersen (DK) for this project. Pedersen will also be present at the fair. 

BEK — Bergen Center for Electronic Arts (NO)

BEK, Bergen Center for Electronic Arts, is a non-profit organization situated in Bergen, Norway, functioning as a national resource centre for work within the field of arts and new technology.
 BEK works with both artistic and scientific research and development and puts into practice an amount of mixed artistic projects. It also practices an educational program that includes courses, workshops, talks and presentations.

Our most important task is to establish and maintain contact with and between individual artists, artist groups, institutions and other relevant participants, for project development, knowledge generation and information exchange. 


We help to develop artistic practice that involves the use of technology based solutions, in collaboration with research communities and art based organizations. We encourage text production related to art projects and technological achivements in art.


We continuously initialize and develop art projects on our own or in collaboration with others, which in one way or another ends up shared with the public. An interdisciplinary way of thinking is the basis for most of what we do. 


For Alt_Cph 14:

Writings by Signe Lidén

The visitors will obtain an auditory access to the interior space of the things they are looking at by putting their heads into listening boxes. On the ceiling, an electromechanical construction, a clockwork with chains driven by gears of different sizes causes movement of different durations. The mechanism in the ceiling drives circular plates, from which sticks are dangling down. The sticks touch piles of sand and their movement inscribes, leave traces, shapes and reshapes the piles. The sticks are microphones, amplifying the sound of their ritualistic labor and sends it into the listening boxes.


For more info:


The Iron Ring Project by Cecilia Jonsson

Iron Ring explores how contaminated mining grounds can benefit from the mining of metals for jewellery. In The Iron Ring scenario 24kg of iron-contaminated grass are removed from polluted mining grounds and transformed into a ring of 2g metallic iron. Extensive and abandoned metal mines and other human activities have however led to an acceleration of metal release into the ecosystem and has reached toxic levels. So-called iron hyper-accumulating plants are able to extract inorganic iron and tolerant to grow on polluted grounds. There they extract the metal to store it in extremely high concentrations inside their roots, stems and leaves. For cleaning of the polluted soil to take place, the process however relies on human interaction: harvesting. 


For more info:

Biologigaragen (DK)

Biologigaragen is a laboratory and open creative space where anyone with an interest in the natural sciences can meet, play and share their ideas, thoughts and inspiration.

We  hope to foster a culture of citizen science with biological focus and to develop knowledge, tools and software that are  available for people to develop solutions based on their personal, local and specific needs. Our aim is to assist local associations, forward-thinking industrial partners and citizens in creating awesome biological projects.


We accomplish this by bringing people together for collaboration, lectures, self-help and mutual inspiration in a physical open laboratory and by online knowledge sharing.

C-Lab (UK)

C-LAB is an arts collective and a small organisation that engages with critical and contemporary amalgamations of art and science. Headed up by London-based artists, Howard Boland and Laura Cinti, it focuses on artistic explorations of meaning and idiosyncrasies involving life both organic and synthetic.

For Alt_Cph 14

LIVING MIRROR is an interactive art installation using bacteria to form real-time images.

Unique to these bacteria are their ability to swim along Earth’s magnetic field. By introducing a changing field, bacteria rotate synchronically causing light to scatter as a visible shimmer inside liquid. This fascinating phenomenon is used to create a living mirror. The project was created in collaboration with the Designers & Artists 4 Genomics Award (DA4GA), an annual art-science competition where selected designers or artists produce new works in collaboration with Netherland's most prestigious scientific research institutes. In December 2013, Howard Boland and Laura Cinti of C-LAB, a bio art collective, together with Bela Mulder and Tom Shimizu of FOM Institute AMOLF, a world-class biophysics institute, won the DA4GA to develop LIVING MIRROR. This involved the two artists relocating to FOM Institute AMOLF to undertake a five-month residency.

CITA: Centre for Information Technology and Architecture (DK)

CITA is an innovative research environment exploring the emergent intersections between architecture and digital technologies.

Identifying core research questions into how space and technology can be probed, CITA seeks to investigate how the current forming of a digital culture impacts on architectural thinking and practice.


CITA examines how architecture is influenced by new digital design- and production tools as well as the digital practices that are informing our societies culturally, socially and technologically. Using design and practice based research methods; the aim is to explore the conceptualisation, design and realisation of working prototypes. CITA consolidates new collaborations with interdisciplinary partners from the fields of computer graphics, human computer interaction, robotics, artificial intelligence as well as the practice based fields of furniture design, fashion and textiles, industrial design, film, dance and interactive arts.


By examining technology transfers between high-innovative industries, that stand on front edge in the development of new digitalised designs- and production tools, it's our goal to create synergy between the subject's contemporary reality and its future perspective.

Copenhagen Game Collective (DK)

Copenhagen Game Collective is a multi-gender, multi-national, non-profit game design collective based in Copenhagen, Denmark.

The collective comprises a network of people and companies interested in independent game culture. Our members include creative individuals first of all, but also small companies, non-commercial interest groups, and game communicators and disseminators.


We play, exhibit, create, and care about games of all types – digital or otherwise – with a slant towards types of play that the game industry’s big boys can’t or won’t address. The diversity of our exhibits and game projects reflects our belief that creativity breeds creativity. The loose structure of the collective, encompassing a network of developers and collaborators, aims to create synergies between all our various projects.

Erich Berger - The Finnish Society of Bioart (FI)

Erich Berger will be speaking Friday at 18:00 on the project "Hybrid Matters".

Hybrid Matters was chosen as the the Nordic Cultural Event of the Year - DIGITAL 2015-2016. It's about how the digitalization of our world builds a new hybrid ecology, which is formed by the merger of the digital and the physical world, a merger of technology and biology, and which transforms our everyday life. Hybrid means the mix of the biological environment that has existed for a long time, and digital technology, which we have introduced into our world. The Hybrid Matters program will, explore, and investigate this, through art. In this new kind of ecology there are new and different kind of actors. Obviously, there are humans, animals, and plants. But now there are also technological actors. For example; robots, networked sensors, that observe various aspects of our world or technologically manipulated organisms which are biological in nature but technological in origin. What we are really interested in is, what does it mean, to be a part of this hybrid ecology. How can digital technology and art assist in the communication between the different actors ?

Furtherfield (UK)

We believe that through creative and critical engagement with practices in art and technology people are inspired and enabled to become active co-creators of their cultures and societies.

Why now?Art and technologies play a central role in the way we see and form our societies. And so it is important that their developments and productions involve more, and more diverse, people at a fundamental level. We want to open up the black box of art, technology and social change so that more of us, around the world can get involved and make the magic happen for ourselves, our friends, families, communities and societies.


What We Do?We create online and physical spaces and places for different kinds of people to come together to get involved with contemporary arts and digital technologies. We host exhibitions, experimental residencies, experiences, reviews, discussions and workshops. We work with international partners and so local and global networks of people connect to exchange knowledge and ideas and to create their own networked art infrastructures. Furtherfield was founded by artists Ruth Catlow and Marc Garrett in 1997 


For Alt_Cph 14:

Furtherfield will do public workshops on the project Play Your Place, an online game in which residents draw, make and play their future town.


Central to the project are debates about public participation and influence in local planning processes. This project draws on open, participatory techniques of artists and engineers to develop a collective vision of a town created by its communities. It combines two strategies for “forming the world” that connect particularly with young people: drawing and gaming. It aims to provide a way for people to further grow a sense of local agency in contemporary environmental and economic contexts and to participate more fully in the formation of their communities.


Play Your Place is an online game in which residents draw, make and play their future town,  by artists Ruth Catlow (Furtherfield) and Dr Mary Flanagan (Tiltfactor).


Central to the project are debates about public participation and influence in local planning processes. This project draws on open, participatory techniques of artists and engineers to develop a collective vision of a town created by its communities. It combines two strategies for “forming the world” that connect particularly with young people: drawing and gaming. It aims to provide a way for people to further grow a sense of local agency in contemporary environmental and economic contexts and to participate more fully in the formation of their communities.


I skogen ibland (SE)

I skogen ibland is a Stockholm/forest-based artistic collaboration. We make stuff that move, sound and look good and funny. Favorite materials include: wood, professional musicians, animal stuff, high- and low-end electronics, metal. Mind and body.

For Alt_Cph 14: 


Ajna is a musical sculp­ture and performer and the rhytmic backbone of i skogen ibland. Ajna does many things. She performs with musical ensembles at festivals and venues. She plays and interacts with people at art spaces and galleries. She rocks at afterparties. Kids love her.

Meaning of Ajna in different languages: mirror, sixth primary chakra/third eye, police, old Finnish lady, extra­ordinary.


Earlier works


Sorgel is a machine that recognizes the six facial expressions that are thought to be universal for all humans: happy, sad, angry, surprised, scared and disgusted. It scans the surroundings for faces, transforming their expressions to mu­sic and sounds. Equip­ped with organ pipes, infinity tunnel, micro cymbals, rotating crystal core, etc.



We are developing a speaking and singing church organ as part of a larger installation. With the help of digi­tal technology and a modified church organ we want to recreate the human voice using only the instrument’s acous­tic sound. The organ will be exhibited at Avesta Art 2014, where it will be singing, talking and interacting with visitors in the old ironworks of Avesta, Sweden.

Illutron (DK)

Illutron is a collaborative interactive arts studio. Illutron creates large scale interactive art, intriguing explorations into the realm where art and technology meet, experiments in the water and is a place for individual or collaborative work.

The Illutron studio was formed in 2007 by a group of people with a wide range of backgrounds: artists, performers, programmers, electricians, musicians and electronics wizards. The group started with two primary values: to create a community around creative, artistic usage of technology, and to build an open platform where people could explore driven by their own curiosity. You did not have to justify yourself and your work; it was inherent in the culture that somehow, someday your little experiment would find a greater role in an interactive art installation in a gallery or in playful contexts at festivals and events.


For Alt_Cph 14:


In what way do we understand the part microprocessors and electronics play in our communicative structures? Are they simply material commodities for us to obtain, spend, and throw away, or may they be seen as a digital expression of the self?

By performing a ceremonial cremation ritual for each microprocessor submitted to the cremation, we honour these existences, which enables our consumption of goods, plans, forms, and experiences. These are primarily social signs, that are consumed and transmitted, and enable us to present ourselves as singular and autonomous subjects.


The performance is a ritual cremation ceremony being played out in an installation setting made for the performance.

Learn more:


RIXC Centre for New Media Culture is a new media artists collective, and the producer of new media artworks, events and publications, based in Riga, Latvia.

RIXC was established on May 2000 on the basis of E-LAB (Centre for electronic arts and media, since 1996). The basic activity of RIXC is to initiate the most novel and current topics in digital art by performing innovative experimental projects in art, science and technology in Latvia and internationally. RIXC fosters cultural exchange as well as promotes new forms of cultural and artistic expression. RIXC approaches new media not only as a new field of artistic and cultural practice, but also as an infrastructure to support other forms of art and culture.


Since 2013 RIXC office is located in Spikeri creative quarter for culture and creative industries. RIXC office is the place where RIXC production team works managing projects and administrating RIXC activities.


For Alt_Cph 14

BIOTRICITY is art science research project by RIXC artists – Rasa Smite and Raitis Smits,  that explores the process of generating electricity from bacteria living in a pond and lake, or in common, everyday waste water. The new – “stereo” installation version (2014) reveals even deeper the relation between biology and computing.  It consists of two “bacteria fuel” cells made from transparent plexiglas. Electricity generation process is interpreted into real-time stereo sound structures. The installation is complemented by a new visualization – video that is showing captivating micro-environments in which the bacteria are living and producing their electricity. Video images are “glitching” live and together with the sound represent electrical fluctuations created by living micro-organisms.

Science Friction (DK)

Founded in December 2011 by a group of six international artists, practitioners and technology afficionados, Science Friction has developed into a solid Danish “Arts and Technology” platform with global reach and local impact. Each member of the Science Friction team brings something particular, through established and evolving networks, expertise and interests spanning contemporary art and curatorial practices, design, scientific investigations, creative cultures, electrical experimentations and software engagement.

We believe that our artist-practitioner-run initiative has the demonstrated potential to engage with sites dedicated to contemporary art and design culture, as well as those representing Do-It-Yourself (DIY) and hacker cultures. Science Friction seeks out authentic and raw ways of curating and working with new materials: technological, digital, critical or otherwise, and fuses these with our focus on making a societal impact in Nørrebro and abroad.


For Alt_Cph 14 they will collaborate with artist Dennis P. Paul on the project:


Syntjuntan (SE)

Syntjuntan is an ensemble of female composers, musicians and instrument builders. We have started syntjuntan to meet women's curiosity for technology and electronics, to encourage them to build instruments and other means to facilitate their own experimentation.

Syntjuntan want to help women have better self-esteem, so they can take the place needed to implement their ideas, develop their music and meet the audience. As an example they organize "Syntjuntas" a workshops where women create their own synth and get over their possible fear of any technology. It should familiarize themselves with the experimental art music by listening to and talking about or perhaps even to perform a new work to an audience.


Syntjuntan was founded 2009 by Ida Lundén, Lise-Lotte Norelius and Ann Rosén.


At Alt Cph Syntjuntan will show the work SYBORG - a wall of stiched synths and perform the work SIRENS on several occasions through out the fair. 

The Artnode Foundation (DK)

The Artnode foundation was founded in February 1995. We are based in Copenhagen, Denmark. We are a non-commercial foundation and our aim is to supply contemporary art with a digital outlet and thus support international contacts. 
Artnode plans, creates and distributes contemporary art projects in current and upcoming digital media.

The foundation aims at developing and supporting projects, using these new media as artistic platforms - not just as distribution channels.

The Karl Stampes Project (DK)

The Karl Stampes Project (Andrew Mathews, Peter Tinning & Karl Stampes.) is an artist driven laboratory with main interests in the arts, music, mechanics, digital behavior, electronic circuiting and animation.

At Alt_Cph14 we will focus on the continued work building drum machines as functional, highly esthetical and performative devices. The drum machine is a  piece of art working both as a mechanical sculpture and robotic instrument made for stage and the contemporary art scene.


We will also explore the art of making beverages, the relationship between consumption and a uniquely designed bottle will be investigated. Can a bottle of liquid be art? Machines of potential liquification are designed and put on display as sculptures.


During the art fair inflatable art pieces will also be produced these will have various forms and sizes and will change the contents and function of our stand.


Art, design, music, machines and consumerism is a melting-pot where the boundaries are dissolved and unpredictable results will follow.

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Alt_Cph 14 focuses on Danish and international hacker spaces, bioart labs and new media labs, whose art is a combination of art-based research and research-based art.

Grand opening

Friday 30. August at 15:30

Opening hours:

Friday 14-20

Saturday 10-14

Sunday 11-16

Entrance: 50 DKK


Today, technological and scientific knowledge is used in such complex and comprehensive ways that more often than not it is held within networks and collectives. Therefore we find the contemporary version of the Renaissance man within these collectives. Together they explore and push the boundaries for technology, science through art.


At Alt_Cph 14 you will find interdisciplinary projects where scientists and artists lead technology in new directions through play, poetics and esthetic explorations with a specific focus on machines, bio art, games and other works based in the physical realm.

This is the ninth Alt_Cph and as always the fair focuses on artist groups and artist run spaces that create possibilties for each other. The fair is presented by The Factory for Art and Design – a professional production and knowledge center with a residency programme and where more than 80 artists and designers work. It is created in cooperation with the IT University of Copenhagen and held as part of Copenhagen Art Week.


A large number of workshops, performances, discussions, games and cooperations will create an atmosphere of an overall living organism where ideas, techniques and strategies are shared with participants and the audience. There will also be held a free seminar in cooperation with the Danish IT University on interdisciplinary artistic practice (see the programme for more info).

Earlier fairs: 2011, 2012, 2013

The Alt Cph Team: Anna Vallgårda (Curator) Henrik Menné (Curator) Carl Martin Faurby (Project manager)Marie Louise Helveg (Daily manager at The Factory for Art and Design), Camilla Nørgaard (Consultant)


Looking forward to a weekend full of learning, sharing and playing.

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Doors open

Opening Speeches: 

Carl Christian Ebbesen – Mayor of Culture and Leisure, Copenhagen Municipality

Anna Vallgårda and Henrik Menné – Curators of Alt_Cph 14

(Concert) I Skogen Ibland with ”Ajna” and Originalljudet 

”Artistic approaches to Science” (Talk): Artists, Honey Biba Beckerlee,

artists, French&Mottershead and poet, Gitte Broeng

Erich Berger from Finnish Bioart Society: ”Hybrid Matters” (Talk)

”Bio labs: Predominant Paradigms and Potentialities” (Discussion):

Gernot Abel (Novozymes Innovation), Rasa Smite (RIXC),   

Martin Malthe Bork (Biologigaragen) and Erich Berger 

Karl Stampe’s Drum Machine (Sound performance)

Copenhagen Game Collective ”Idiots Attack the Top Noodle” (Open

participatory game)

(Concert) I Skogen Ibland with ”Ajna” and Originalljudet 

Film screening: "Europe in 8 bits" at Cinemateket, Gothersgade 55, 1123 København K


Seminar at The IT University of Copenhagen, Rued Langgaards Vej 7 2300 København S (500 metres from The Factory for Art and Design) Programme: 10.00 – 10.45 Andy Gracie "DIY Science; from the maker scene to biopunk and artistic expression" 11.30 – 11.50 Dr. Rasa Smite "RENEWABLE FUTURES - Shifts from a Techno-Scientific to a Techno-Ecological Paradigm". 11.00 – 11.20 Ruth Catlow "Collaboration across disciplines in networked contexts- arts, technology and social change"

 11.50 – 12.20 Frokostpause (Break) 12.20 – 13.00 Presentations of participants "We do it with others" 13.10 – 14.00 Discussion "The Uninterdisciplinary Art World”

Doors open

Karl Stampe’s Drum Machine (Sound performance)

Furtherfield, work shop

Public tour

Real Sound (talk) - Dennis P. Paul, Jacob Sikker Remin, I Skogen Ibland and Frederik Laigaard Nielbo (Ph.d. scholar at Århus Universitet)

Syntjuntan: ”Siren” (Sound performance)

Copenhagen Game Collective "" (sound performance)

I Skogen Ibland: ”Ajna” (Sound peformance)

Gamification (Talk): Jens Nirme (Ph.d. Scholar at Malmø University), Ruth Catlow

(Furtherfield), Patrick Jarnfelt (Copenhagen Game Collective)

Copenhagen Game Collective "Virtuoso" (sound performance)

Nerdsynth demo


Doors open

I Skogen Ibland: ”Ajna” (Sound peformance)

Public tour and talk with Copenhagen Art Week

Karl Stampe’s Drum Machine (Sound performance)

Syntjuntan: ”Siren” (Sound performance)

Copenhagen Game Collective ”Idiots Attack the Top Noodle” (Open

 participatory game)

Mikkel Meyer and Dennis P. Paul (Experimental Session and worktalkshop) 

Thank you Alt_Cph 14 and see you next year

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